|Time||Tuesday, 8:30-10:00 AM|
|Place||Lecture hall 001 in E1.3|
|Links||Course moodle, LSF|
This course introduces technical concepts, software paradigms and hardware technologies of modern interactive systems. Their application is illustrated using seminal and recent examples from graphical user interfaces, mobile interfaces, ubiquitous computing (internet of things), augmented reality, and physical interfaces.
- Window systems
- Device technology, basic electronics, microcontrollers
- Sensors, displays, and actuators
- Touch input
- Capturing physical context
- Physical prototyping and digital fabrication
- Graphical user interfaces
- Mobile interfaces
- Ubiquitous computing (Internet of Things)
- Tangible interfaces
- Augmented and virtual reality
- Wearable and embodied interfaces
Registration is mandatory after the first lecture session. Registration is open on Moodle
- Students of Media informatics B.Sc.: no restriction. Note that this lecture replaces Ubiquitous Media; i.e., you cannot attend this lecture if you have previously completed Ubiquitous Media
- Students of Media informatics M.Sc.: you can enroll in this class if you have not taken it as part of your B.Sc. (either because you have been at another university, or you were enrolled in a BSc program other than Media Informatics). If you have taken the course “Ubiquitous Media Design” previously, then you cannot take this course.
- Students of Computer science: ECTS can be used as free points in Computer Science, Embedded Systems, CuK (and for other CS curricula upon request). Lecture Human-Computer Interaction will be helpful, but is not a hard requirement
- Students of Other curricula: Decision on a case-by-case basis. Please send an email to : email@example.com
Important: Later in the semester, a few weeks before the exam, you have to register for the exam on HISPOS. The registration must be made no later than one week before the exam.
- Exam: July 17, 8:00- 10:00 am, E 2.5 Lecture Hall 1
- Re-Exam: August 29, 10:00 – 12:00 am, E 1.3, HS 001
The lecture will be partly based on the following books:
- Rogers, Y. et al.: Interaction Design: Beyond Human-Computer Interaction, Wiley, 2011
- Butz, A., Krüger, A.: Mensch-Maschine-Interaktion, De Gruyter, 2014
- Krumm, J.: Ubiquitous Computing Fundamentals, Chipman and Hall, 2009
- Evans B.: Beginning Arduino Programming, Springer, 2011
- Scherz, P., Monk, S.: Practical Electronics for Inventors, McGraw-Hill, 2013 (3rd ed.) or 2016 (4th ed.)
- Noble, J.: Programming Interactivity, O‘Reilly, 2009 (1st ed.) or 2012 (2nd ed.)
Slides and updates will be made available on moodle.
Prof. Dr. Jürgen Steimle
Aditya Shekhar Nittala, MSc.
El khansa Rekik: firstname.lastname@example.org
Sahar Abdelnabi: email@example.com
Sven Ehses: firstname.lastname@example.org
Note: If you have a question, please ask your assigned tutor first.