Design and Fabrication of Body-based Interfaces

Design and Fabrication of Body-based Interfaces

Design and Fabrication of Body-Based Interfaces (Demo of Saarland HCI Lab) This Interactivity shows live demonstrations of our lab’s most recent work on body-based interfaces. The soft, curved and deformable surface of the human body presents unique opportunities and challenges for interfaces. New form factors, materials and interaction techniques are required that move past the conventional rigid, planar and rectangular devices and the corresponding interaction […]

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FeatherHair: Interacting with Sensorized Hair in Public Settings

FeatherHair: Interacting with Sensorized Hair in Public Settings

FeatherHair Interacting with Sensorized Hair in Public Settings Human hair opens up new opportunities for embodied interactions that build on its unique physical affordances and location on the body. As hair has high socio-cultural significance, the design of hair interfaces is coupled with social and personal needs. Albeit this makes field investigations indispensable, they are missing from prior work. We present a fabrication approach for […]

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I Need a Third Arm

I Need a Third Arm

I Need a Third Arm! Eliciting Body-based Interactions with a Wearable Robotic Arm Abstract Wearable robotic arms (WRA) open up a unique interaction space that closely integrates the user’s body with an embodied robotic collaborator. This space affords diverse interaction styles, including body movement, hand gestures, or gaze. Yet, it is so-far unexplored which commands are desirable from a user perspective. Contributing findings from an […]

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RoboSketch

RoboSketch

Handheld Tools Unleashed A Mixed-Initiative Physical Sketching with a Robotic Printer Abstract Personal fabrication has mostly focused on handheld tools as embodied extensions of the user, and machines like laser cutters and 3D printers automating parts of the process without intervention. Although interactive digital fabrication has been explored as a middle ground, existing systems have a fixed allocation of user intervention vs. machine autonomy, limiting […]

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Interactive Bioplastics

Interactive Bioplastics

Interactive Bioplastics A DIY approach for composing soft interactive devices from bio-based and bio-degradable materials. Abstract Designers and makers are increasingly interested in leveraging bio-based and bio-degradable “do-it-yourself” (DIY) materials for sustainable prototyping. Their self-produced bioplastics possess compelling properties such as self-adhesion but have so far not been functionalized to create soft interactive devices, due to a lack of DIY techniques for the fabrication of […]

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Print-A-Sketch

Print-A-Sketch

Print-A-Sketch A Handheld Printer for Physical Sketching of Circuits and Sensors on Everyday Surfaces We present Print-A-Sketch, an open-source handheld printer prototype for sketching circuits and sensors. Print-A-Sketch combines desirable properties from free-hand sketching and functional electronic printing. Manual human control of large strokes is augmented with computer control of fine detail. Shared control of Print-A-Sketch supports sketching interactive interfaces on everyday objects – including […]

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BodyStylus

BodyStylus

BodyStylus Freehand On-Body Design and Fabrication of Epidermal Interfaces In traditional body-art, designs are adjusted to the body as they are applied, enabling creative improvisation and exploration. Conventional design and fabrication methods of epidermal interfaces, however, separate these steps. With BodyStylus we present the first computer-assisted approach for on-body design and fabrication of epidermal interfaces. Inspired by traditional techniques, we propose a hand-held tool that […]

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Eyecam

Eyecam

Eyecam Anthropomorphic Webcam     What if seeing devices looked like us? Eyecam is a prototype exploring the potential future design of sensing devices. Eyecam is a webcam shaped like a human eye that can see, blink, look around and observe us.   Eyecam is a prototype developed and built by Marc Teyssier. The publication is a collaboration with members of the teams: Marion Koelle, […]

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