Teaching

Core Lecture: Human Computer Interaction / Summer term 2017

This new core lecture teaches the theoretical and practical foundations for human computer interaction. It covers a wide overview of topics, techniques and approaches used for the design and evaluation of modern user interfaces. [Lecture page]

Seminar: Interactive Skin

Interactive computing devices are moving onto the human body. This seminar focuses on the emerging class of devices that merge with human skin. This seminar provides an in-depth overview of current research and first commercial applications. It will cover 1) technologies from visual computing and thin-film electronics that allow for augmenting skin with input and output capabilities; 2) principles and interaction techniques for skin-based user interfaces; 3) application areas. The seminar will be based on a mix of readings and a practical project in which students develop and implement a prototypical user interface for interactive skin. [Course page]

Master’s and Bachelor’s Theses

We are constantly looking for motivated and dedicated students who are interested to write their Master’s or Bachelor’s thesis in Human-Computer Interaction. We always have interesting topics to work on as part of our research projects. Please contact us with a short CV, including your grade transcript, your skills and information about any projects you have worked on at the university or outside, specifically those related to Human-Computer Interaction.


Previous semesters

Advanced Lecture: Physical Computing / Winter term 2016/17

The goal of this course is to acquire basic conceptual and practical skills in developing physical user interfaces for interactive devices and objects. These user interfaces extend interaction beyond a screen and leverage the benefits of physical interaction in the real-world. Examples comprise wearable fitness trackers, interactive furniture, or computer-augmented lego bricks for children. [Lecture page]

Maker Day 2016

This year, we will again organize a Maker Day. Let’s build novel and fun interactive objects. In this one-day event, participants learn the basics of printed electronics, 3D printing, laser-cutting, and Arduino programming. Most of the day will be spent hands-on by creating the interactive objects of your choice. No CP, but free pizza and a lot of fun! Beginners are welcome! [Event page]

Lecture User Interface Design / Summer term 2016

This course is intended as an introduction to the methods and scientific background of user interface design. [Lecture page]

Proseminar: Moderne Nutzerschnittstellen / Summer term 2016

Computer und ihre Eingabemöglichkeiten sind in ständigem Wandel. Dieses Proseminar gibt einen Ausblick auf aktuelle und zukünftige Nutzerschnittstellen. Dazu werden sich die Seminarteilnehmer aktuelle Forschungsthemen aus dem Bereich der Mensch–Computer Interaktion (Human–Computer Interaction) erarbeiten. Die Themengebiete beinhalten Interaktionen mit neuen Mobilgeräten, Wearables, greifbare und allgegenwärtige interaktive Geräte. [Proseminar page]

Francqui Lecture series “The Future of Interaction” @ University of Hasselt

A series of invited lectures and master classes, taught at the University of Hasselt (Belgium) in February 2016 as part of the Francqui chair guest professorship. Topics include: Interactive Paper, Interactive Skin, Digital Fabrication of Sensors, Digital Fabrication of Output Components, Design Principles for Personal Fabrication. [Event page]

Maker Day 2015 – October 23

Let us start into the new semester by building novel and fun interactive objects. In this one-day event, participants learn the basics of printed electronics, 3D printing, laser-cutting, and Arduino programming. Most of the day will be spent hands-on by creating the interactive objects of your choice. No CP, but free pizza and a lot of fun! Beginners are welcome! [Maker Day page]

Ringvorlesung: Perspektiven der Informatik / Winter term 2015/16

This lecture series is providing first year students of Computer Science with a broad overview of various fields of Computer Science. We are contributing the lecture on Human-Computer-Interaction and Ubiquitous Computing. [Lecture page]

Seminar: Interactive Digital Fabrication in cooperation with Okinlab / Winter term 2015/16

The goal of this seminar is to familiarize the participants with digital fabrication, its tools and techniques, and the novel opportunities it opens up. It will cover fundamentals, the latest advances in digital fabrication, and provide a hands-on experience with digital fabrication tools in a variety of application domains. [Seminar page]

Ringvorlesung: Perspektiven der Informatik / Winter term 2014/15

This lecture series is providing first year students of Computer Science with a broad overview of various fields of Computer Science. We are contributing the lecture on Human-Computer-Interaction and Ubiquitous Computing. [Lecture page]

Lecture User Interface Design / Summer term 2014

This lecture is intended as an introduction to the methods and scientific background of the field of human-computer interaction – in particular, user interface design and evaluation. [Lecture page]

Seminar Developing Embedded Interactive Systems with the Arduino Microcontroller / Summer term 2014

Embedded interactive systems are getting increasingly widespread. Smart objects, the Internet of Things, mobile and wearable computing lead to an increasing number of physical objects getting instrumented with computer control and interaction. Embedded microprocessor platforms help developers and designers of such systems to ease and speed up development. Therefore embedded programming and basic electronics become essential skills for developing the next generation of human-computer interfaces. [Seminar page]

Lecture User Interface Design / Summer term 2013

This lecture is intended as an introduction to the methods and scientific background of the field of human-computer interaction – in particular, user interface design and evaluation. [Lecture page]

Seminar Embodied Interaction / Winter term 2012/2013

The physical world plays a central role in shaping human interaction. In contrast, standard Graphical User Interfaces separate the user from digital media by a virtual window. An emergent generation of user interfaces merges digital media seamlessly with the physical real world. Computers become aware of their physical environment and physical objects become smart, opening up an exciting space for novel ways of interaction with computers. [Seminar page]