Lecture Interactive Systems / Summer term 2022
Kick-off lecture will be in presence on April 14th
|Place||Building E1 3 – Lecture Hall I (0.01.1)|
|Links||Course moodle, LSF|
This course introduces technical concepts, software paradigms and hardware technologies of modern interactive systems. Their application is illustrated using seminal and recent examples from graphical user interfaces, mobile interfaces, ubiquitous computing (internet of things), augmented reality, and physical interfaces.
- Window systems
- Device technology, basic electronics, microcontrollers
- Sensors, displays, and actuators
- Touch input
- Capturing physical context
- Physical prototyping and digital fabrication
- Graphical user interfaces
- Mobile interfaces
- Ubiquitous computing (Internet of Things)
- Tangible interfaces
- Augmented and virtual reality
- Wearable and embodied interfaces
Registration is mandatory after the first lecture session.
- Students of Media informatics B.Sc.: no restriction. Note that this lecture replaces Ubiquitous Media; i.e., you cannot attend this lecture if you have previously completed Ubiquitous Media
- Students of Media informatics M.Sc.: you can enroll in this class if you have not taken it as part of your B.Sc. (either because you have been at another university, or you were enrolled in a BSc program other than Media Informatics). If you have taken the course “Ubiquitous Media Design” previously, then you cannot take this course.
- Students of Computer science: from summer term 2020, the lecture counts as an Advanced Lecture for Bachelor/Master Computer Science, Embedded Systems and Entrep. Cypersecurity. Please refer to LSF for details on the curriculae, and version of exam.
- For Erasmus students: Enrolling to the course in Moodle is sufficient. To later register also for the exam, please send an email to email@example.com
- Students of Other curricula: Decision on a case-by-case basis. Please send an email to :firstname.lastname@example.org
Important: Later in the semester, a few weeks before the exam, you have to register for the exam on HISPOS. The registration must be made no later than one week before the exam.
The lecture will be partly based on the following books:
- Rogers, Y. et al.: Interaction Design: Beyond Human-Computer Interaction, Wiley, 2011
- Butz, A., Krüger, A.: Mensch-Maschine-Interaktion, De Gruyter, 2014
- Krumm, J.: Ubiquitous Computing Fundamentals, Chipman and Hall, 2009
- Evans B.: Beginning Arduino Programming, Springer, 2011
- Scherz, P., Monk, S.: Practical Electronics for Inventors, McGraw-Hill, 2013 (3rd ed.) or 2016 (4th ed.)
- Noble, J.: Programming Interactivity, O‘Reilly, 2009 (1st ed.) or 2012 (2nd ed.)
Slides and updates will be made available on moodle.
Dr. Martin Schmitz
Note: If you have a question, please ask your assigned tutor first.