Design and Fabrication of Body-based Interfaces

Design and Fabrication of Body-based Interfaces

Design and Fabrication of Body-Based Interfaces (Demo of Saarland HCI Lab) This Interactivity shows live demonstrations of our lab’s most recent work on body-based interfaces. The soft, curved and deformable surface of the human body presents unique opportunities and challenges for interfaces. New form factors, materials and interaction techniques are required that move past the conventional rigid, planar and rectangular devices and the corresponding interaction […]

Read Me

Print-A-Sketch

Print-A-Sketch

Print-A-Sketch A Handheld Printer for Physical Sketching of Circuits and Sensors on Everyday Surfaces We present Print-A-Sketch, an open-source handheld printer prototype for sketching circuits and sensors. Print-A-Sketch combines desirable properties from free-hand sketching and functional electronic printing. Manual human control of large strokes is augmented with computer control of fine detail. Shared control of Print-A-Sketch supports sketching interactive interfaces on everyday objects – including […]

Read Me

BodyStylus

BodyStylus

BodyStylus Freehand On-Body Design and Fabrication of Epidermal Interfaces In traditional body-art, designs are adjusted to the body as they are applied, enabling creative improvisation and exploration. Conventional design and fabrication methods of epidermal interfaces, however, separate these steps. With BodyStylus we present the first computer-assisted approach for on-body design and fabrication of epidermal interfaces. Inspired by traditional techniques, we propose a hand-held tool that […]

Read Me

Eyecam

Eyecam

Eyecam Anthropomorphic Webcam     What if seeing devices looked like us? Eyecam is a prototype exploring the potential future design of sensing devices. Eyecam is a webcam shaped like a human eye that can see, blink, look around and observe us.   Eyecam is a prototype developed and built by Marc Teyssier. The publication is a collaboration with members of the teams: Marion Koelle, […]

Read Me

Squish This

Squish This

Squish This Force Input on Soft Surfaces for Visual Targeting Tasks Today’s typical input device is flat, rigid and made of glass. However, advances in sensing technology and interaction design suggest thinking about input on other surface, including soft materials. While touching rigid and soft materials might feel similar, they clearly feel different when pressure is applied to them. Yet, to date, studies only investigated […]

Read Me

bARefoot

bARefoot

bARefoot Generating Virtual Materials using Motion Coupled Vibration in Shoes Many features of materials can be experienced through tactile cues, even using one’s feet. For example, one can easily distinguish between moss and stone without looking at the ground. However, this type of material experience is largely not supported in AR and VR applications. We present bARefoot, a prototype shoe providing tactile impulses tightly coupled […]

Read Me

PolySense

PolySense

PolySense Augmenting Textiles with Electrical Functionality using In-Situ Polymerization We present a method for enabling arbitrary textiles to sense pressure and deformation: In-situ polymerization supports the integration of piezo-resistive properties at the material level, preserving a textile’s haptic and mechanical characteristics. We demonstrate how to enhance a wide set of fabrics and yarns using only readily available tools. To further support customization by the designer, […]

Read Me