Weirding Haptics

Weirding Haptics

Weirding Haptics In-Situ Prototyping of Vibrotactile Feedback in Virtual Reality through Vocalization Effective haptic feedback in virtual reality (VR) is an essential element for creating convincing immersive experiences. To design such feedback, state-of-the-art VR setups provide APIs for programmatically generating controller vibration patterns. While tools for designing vibrotactile feedback keep evolving, they often require expert knowledge and rarely support direct manipulation methods for mapping feedback […]

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SoloFinger

SoloFinger

SoloFinger Robust Microgestures while Grasping Everyday Objects Using microgestures, prior work has successfully enabled gestural interactions while holding objects. Yet, these existing methods are prone to false activations caused by natural finger movements while holding or manipulating the object. We address this issue with SoloFinger, a novel concept that allows design of microgestures that are robust against movements that naturally occur during primary activities. Using […]

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BodyStylus

BodyStylus

BodyStylus Freehand On-Body Design and Fabrication of Epidermal Interfaces In traditional body-art, designs are adjusted to the body as they are applied, enabling creative improvisation and exploration. Conventional design and fabrication methods of epidermal interfaces, however, separate these steps. With BodyStylus we present the first computer-assisted approach for on-body design and fabrication of epidermal interfaces. Inspired by traditional techniques, we propose a hand-held tool that […]

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Eyecam

Eyecam

Eyecam Anthropomorphic Webcam     What if seeing devices looked like us? Eyecam is a prototype exploring the potential future design of sensing devices. Eyecam is a webcam shaped like a human eye that can see, blink, look around and observe us. Eyecam is a prototype developed and built by Marc Teyssier. The publication is a collaboration with members of the teams: Marion Koelle, Paul […]

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Squish This

Squish This

Squish This Force Input on Soft Surfaces for Visual Targeting Tasks Today’s typical input device is flat, rigid and made of glass. However, advances in sensing technology and interaction design suggest thinking about input on other surface, including soft materials. While touching rigid and soft materials might feel similar, they clearly feel different when pressure is applied to them. Yet, to date, studies only investigated […]

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bARefoot

bARefoot

bARefoot Generating Virtual Materials using Motion Coupled Vibration in Shoes Many features of materials can be experienced through tactile cues, even using one’s feet. For example, one can easily distinguish between moss and stone without looking at the ground. However, this type of material experience is largely not supported in AR and VR applications. We present bARefoot, a prototype shoe providing tactile impulses tightly coupled […]

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PolySense

PolySense

PolySense Augmenting Textiles with Electrical Functionality using In-Situ Polymerization We present a method for enabling arbitrary textiles to sense pressure and deformation: In-situ polymerization supports the integration of piezo-resistive properties at the material level, preserving a textile’s haptic and mechanical characteristics. We demonstrate how to enhance a wide set of fabrics and yarns using only readily available tools. To further support customization by the designer, […]

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